OpenGL 3.2 in OS X 10.7
Posted by JStoecker on Jul 20, 2011; 6:57pm
URL: https://forum.jogamp.org/OpenGL-3-2-in-OS-X-10-7-tp3186330.html
I heard that OS X 10.7 (Lion) supports OpenGL 3.2, and I've written a small C++ program that creates an OpenGL 3.2 context to verify this. However, I cannot use a GL3 profile with JOGL; no matter which profile I select I still get OpenGL 2.1 / shader language 1.20.
I haven't looked at the JOGL code itself, but I'm wondering if this is a quick fix I could make myself or if this is already something in the works?
Thanks