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Re: Negating some JNI call overhead by doing transformations in Java

Posted by gouessej on Jul 21, 2011; 11:57am
URL: https://forum.jogamp.org/Negating-some-JNI-call-overhead-by-doing-transformations-in-Java-tp3188212p3188341.html

Hi

Most modern scenegraphs compute transforms on the CPU side and call glLoadMatrix and co. only in a very few cases (even never when using only shaders), have a look at Ardor3D, JMonkeyEngine, Aviatrix3D, 3DzzD, etc... It is a good approach.
Julien Gouesse | Personal blog | Website