Re: Negating some JNI call overhead by doing transformations in Java
Posted by
gouessej on
Jul 21, 2011; 11:57am
URL: https://forum.jogamp.org/Negating-some-JNI-call-overhead-by-doing-transformations-in-Java-tp3188212p3188341.html
Hi
Most modern scenegraphs compute transforms on the CPU side and call glLoadMatrix and co. only in a very few cases (even never when using only shaders), have a look at Ardor3D, JMonkeyEngine, Aviatrix3D, 3DzzD, etc... It is a good approach.