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Re: Negating some JNI call overhead by doing transformations in Java

Posted by GiGurra on Jul 21, 2011; 1:59pm
URL: https://forum.jogamp.org/Negating-some-JNI-call-overhead-by-doing-transformations-in-Java-tp3188212p3188563.html

Thanks everyone for your answers. Assuming I will move to a setup(still without custom shaders) where I only send one transformation matrix before for example drawelements(which is how I transmit vertices), what would be the fastest method of transmitting it from host to gpu? Just a standard glloadmatrixf with a direct floatbuffer?

The reasons why I ask all this is because I have relatively low complexity models but high number of transforms, on up to 30 or so displays(I know, sounds crazy but required :)), each updating at 50-60 Hz