Re: OpenGL 3.2 in OS X 10.7
Posted by Sven Gothel on Jul 21, 2011; 10:36pm
URL: https://forum.jogamp.org/OpenGL-3-2-in-OS-X-10-7-tp3186330p3189884.html
On Thursday, July 21, 2011 11:01:30 PM alterscape [via jogamp] wrote:
>
> I would love to see GL 3.2 supported in JOGL2 on OS X -- I actually upgraded
> to Lion on launch day specifically for GL 3.2 in JOGL, not realizing that it
> wouldn't be supported (which is totally my fault, for not checking first).
> Is there a timeline to get this upgraded? I'd like to use the GL 3.2
> features in software I'm building in support of my dissertation. I will
> take a look at the source and see how challenging it would be to make work,
> but I doubt I'll be much help, and I don't want to duplicate work the team's
> already working on.
Right now we have to finish linux-armv7l-eabi and android-armv7l-eabi
first. A huge workload regarding java/native-type GlueGen code
for data types incl. structs is now checked in and works well.
Current work in progress (wip) mobile branches are
- gluegen/wip_mobile
- jogl/wip_mobile
Next steps are JOGL on
- linux-armv7l-eabi
- X11, egl/es[12]
- android-armv7l-eabi
- android, NEWT + egl/es[12]
So little chance before SIGGRAPH, but after it, sure.
TODO on macosx to make it a 1st citizen again:
- cocoa, NEWT + GL3
Of course, you or anybody else can do this themselves,
if willing and able to. In such case I am glad to help.
In such case, pls use git, read our wiki/faq, etc.
Cheers, Sven