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Re: Which JOGL TextRenderer should I use?

Posted by GiGurra on Jul 26, 2011; 2:09pm
URL: https://forum.jogamp.org/Which-JOGL-TextRenderer-should-I-use-tp3199861p3200433.html

Thanks a lot! :).

Do you also have some code example with it? Like helloworld-ish? :)

I checked your links but my eyes could not spot anything, and one of the links seems to be down (http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextNewtDemo01.java;h=b9a04549816e9707e04a8b592fe77bdfefa9069d;hb=HEAD)

Like, I have no idea what I'm doing here and I've never worked with shaders type of thing ^^- I tested with the following during my gl listeners init callback:

       
        final ShaderState shaderState = ShaderState.getShaderState(backing_gl); // backing_gl is my GL2 interface
        System.out.println(shaderState);
        final Factory factory = new Factory();
        System.out.println(factory);
        final RenderState renderState = RenderState.createRenderState(shaderState, factory);        
        System.out.println(renderState);
        final com.jogamp.graph.curve.opengl.TextRenderer tr = com.jogamp.graph.curve.opengl.TextRenderer.create(renderState, 0);

but the shaderstate I get is null :P. I'm guessing this is the completely wrong way to do it ^^