Re: Which JOGL TextRenderer should I use?
Posted by GiGurra on Jul 26, 2011; 4:44pm
URL: https://forum.jogamp.org/Which-JOGL-TextRenderer-should-I-use-tp3199861p3200860.html
Question that I couldn't find an answer to:
The call
tr.drawString3D(backing_gl, dFont, "TEST", null, (int) defaultFontSize, 400);
The last parameter is supposed to be some FBO size... The FBO size of what, each cached string ? In bytes? or pixels? or some resolution?
I changed this number from 400 to 1 and the rendering was the same, so I'm wondering what the number does and what I should put it at :P.