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Re: GLJPanel in Lion

Posted by Wade Walker on Aug 13, 2011; 12:50am
URL: https://forum.jogamp.org/GLJPanel-in-Lion-tp3250682p3250741.html

So you're saying that GLJPanel worked fine on an AMD MacBook Pro under Snow Leopard, but when you upgraded that same computer to Lion, GLJPanel started showing problems?

It's interesting that the ring-thingy seems to be reflected about the x axis in the bottom screen shot (assuming the two screen shots are supposed to look roughly the same). I know the GLJPanel supposedly does some software compositing to get more correct results -- maybe the composited bitmap is somehow flipped under Lion?

You might try defining jogl.gljpanel.nohw, jogl.gljpanel.noogl, or jogl.gljpanel.nosw with -D on your Java command line to see if they make any difference. They enable/disable the different possible backends for GLJPanel, and might give us a hint as to what's going on. You can see in the code at https://github.com/sgothel/jogl/blob/master/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java what those properties do.