Re: GLJPanel in Lion
Posted by
Wade Walker on
Aug 13, 2011; 1:47am
URL: https://forum.jogamp.org/GLJPanel-in-Lion-tp3250682p3250802.html
You might also try setting jogl.debug.GLJPanel and jogl.verbose, so you can see in the log which of the backends is being used (J2DOGLBackend, PbufferBackend, or SoftwareBackend). It seems unlikely that all three of those could be broken in the same way. At least, you should see a much slower frame rate when the software backend is in use