Re: GLJPanel in Lion
Posted by
rmnoon on
Aug 13, 2011; 2:13am
URL: https://forum.jogamp.org/GLJPanel-in-Lion-tp3250682p3250834.html
Hi,
A few tidbits of information:
I just ran it with these flags:
-Djogl.debug.GLJPanel -Djogl.verbose -Djogl.gljpanel.nohw -Djogl.gljpanel.noogl
Here's the relevant output:
JOGL specification version 2.0
JOGL implementation version 2.0-b426-20110812
JOGL implementation vendor JogAmp Community
GLJPanel.addNotify()
GLJPanel.handleReshape: (w,h) = (1000,578)
display: reshape(0,0 1000x578)
I installed gfxCardStatus on the machine and forced the use of the integrated Intel card with the same results (at a slightly slower framerate). Interestingly, the MBP with the NVIDIA card (that works properly with this issue on Lion) has the same problem if forced to use the integrated card. This suggests that NVIDIA = good, AMD = bad, and Intel = bad.
On Fri, Aug 12, 2011 at 6:47 PM, Wade Walker [via jogamp]
<[hidden email]> wrote:
You might also try setting jogl.debug.GLJPanel and jogl.verbose, so you can see in the log which of the backends is being used (J2DOGLBackend, PbufferBackend, or SoftwareBackend). It seems unlikely that all three of those could be broken in the same way. At least, you should see a much slower frame rate when the software backend is in use
--
Ryan NoonAyasdi Inc.
Stanford Computer Science
BS '09, MS '10