Re: 2D Lighting Tribulations with Shaders
Posted by Rejechted on Aug 24, 2011; 6:20pm
URL: https://forum.jogamp.org/2D-Lighting-Tribulations-with-Shaders-tp3279698p3281728.html
Sorry for double post but I wanted to reply to Passivist specifically:
Do these concepts translate well into 2 dimensions, where a GL lightsource is not present and we have defined our own?