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Re: JOGL applets on Mac OS X?

Posted by Ralph Elliott on Aug 25, 2011; 10:38am
URL: https://forum.jogamp.org/JOGL-applets-on-Mac-OS-X-tp3262071p3283576.html

Wade Walker wrote
        ....
I've successfully built their example code from http://developer.apple.com/library/mac/#samplecode/JAWTExample/Introduction/Intro.html, but it's not obvious how to work that into JOGL as it stands now. It looks like it will require some pretty major changes, which probably only Sven is qualified to do.

It sounds like (from reading http://lists.apple.com/archives/java-dev/2011/Aug/msg00067.html) that the Apple guys are working with Oracle engineers on this same problem -- hopefully they can come up with a solution that doesn't require such a different rendering model for applets.
My impression from what the Apple guy says is that it's not a completely trivial task to get JOGL based on the new plugin architecture, but that it's nevertheless feasible -- and he says he's happy to work with you on it.  So, if/when you guys are able to put some effort into this -- in fact maybe before that -- I'd suggest it's well worth opening a discussion with him.

(I certainly have no right to expect you to put effort into this -- but if it's likely that you won't be able to, or don't expect to be able to do so for some time, then I'd quite like to know that -- because I'd need to look seriously at other ways of getting my OpenGL software to run in web browsers, despite having invested significant effort in JOGL-based software.)

PS  I would hope that Oracle, as well as Apple, would be willing to provide real support for this effort (as Sun used to do), on the basis that unwillingness on their part would call into question their commitment to Java as a cross-platform environment.

-Ralph


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