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Re: Problem with glDrawArrays

Posted by gouessej on Aug 25, 2011; 6:25pm
URL: https://forum.jogamp.org/Problem-with-glDrawArrays-tp3280569p3284673.html

Maybe try to disable explicitly the color array.

Edit.: Don't do this:
Matteo Battaglio wrote
triangle = ByteBuffer.allocateDirect(triangleSizeInBytes).asFloatBuffer();
Use Buffers.newFloatBuffer.
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