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Re: Problem with glDrawArrays [SOLVED]

Posted by Matteo Battaglio on Aug 26, 2011; 1:00pm
URL: https://forum.jogamp.org/Problem-with-glDrawArrays-tp3280569p3286781.html

gouessej wrote
You're welcome. Actually, what you did didn't take into account the native order of your buffers, several beginners here made the same mistake.
I understand, damned byte order!

gouessej wrote
You can have a look at my source code if you want to know how to use JOGL (even though I still use JOGL 1.1.1a :(). I looked at it to understand why your code was not working.

Demoscene Passivist and Sven have a lot of examples too.
Thanks for the hint! I'll take a look at your code and examples when I don't understand something...