Re: JOGL applets on Mac OS X?
Posted by
Wade Walker on
Aug 26, 2011; 1:54pm
URL: https://forum.jogamp.org/JOGL-applets-on-Mac-OS-X-tp3262071p3286901.html
Ralph Elliott wrote
My impression from what the Apple guy says is that it's not a completely trivial task to get JOGL based on the new plugin architecture, but that it's nevertheless feasible -- and he says he's happy to work with you on it. So, if/when you guys are able to put some effort into this -- in fact maybe before that -- I'd suggest it's well worth opening a discussion with him.
They do seem open to discussion -- let me talk with Sven to see if there's any way I can help out. I may be able to do some initial investigation on this while Sven is finishing up the Android stuff from SIGGRAPH.
Ralph Elliott wrote
(I certainly have no right to expect you to put effort into this -- but if it's likely that you won't be able to, or don't expect to be able to do so for some time, then I'd quite like to know that -- because I'd need to look seriously at other ways of getting my OpenGL software to run in web browsers, despite having invested significant effort in JOGL-based software.)
I think Plugin2 works fine on Windows and Linux, it's just messed up on the Mac. I can't promise how soon it will be fixed, since it sounds like Apple themselves are still actively changing things. But in the meantime there are some options: you could use Java Web Start for the Mac version, or (ugly option) you could have Mac folks run your applet with "appletviewer <your URL>" until we get these issues sorted out.