Re: Crash in native code - dispatch_wglMakeCurrent1
Posted by beth on Aug 26, 2011; 5:14pm
URL: https://forum.jogamp.org/Crash-in-native-code-dispatch-wglMakeCurrent1-tp3279419p3287492.html
Thank you so much for you help.
JOGL definitely worked on this machine before. The only thing that seemed to have changed when it became broken was that the graphics drivers were updated. In the course of trying to fix this bug, I updated the graphics drivers again to the most recent version, but that did not fix anything.
Unfortunately (or perhaps fortunately...), JOGL 1.1.1a is also broken. It crashed on even the simplest of programs:
public class Test3
{
public static void main(String[] args)
{
JFrame frame = new JFrame("JOGL Test");
GLJPanel panel = new GLJPanel();
frame.setContentPane(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 300);
frame.setVisible(true);
}
}
but no stack trace or useful information was given.
Based on this, it might seem reasonable that there is a problem with OpenGL and the graphics driver. I tried running the OpenGL Extensions Viewer from realtechVR, and that seemed to work just fine aside from a few minor errors about missing textures. So I am back to assuming that the problem must be related to JOGL, somehow.