Re: Crash in native code - dispatch_wglMakeCurrent1
Posted by
Wade Walker on
Aug 30, 2011; 1:47pm
URL: https://forum.jogamp.org/Crash-in-native-code-dispatch-wglMakeCurrent1-tp3279419p3295576.html
Hi Beth,
I've created a bug report for this, at
https://jogamp.org/bugzilla/show_bug.cgi?id=513. Could you CC yourself on that report so we can interact there instead of on the forum?
Also, just as a confirmation that OpenGL really works on your system via C/C++, could you run the Geeks3D GPU caps viewer? You can find it at
http://www.ozone3d.net/gpu_caps_viewer/, just scroll down past the spammy ads to find the real download link). You should be able to see the OpenGL caps, and you should also be able to run the OpenGL demos. If the demos run successfully, that's final confirmation that the fault is in JOGL somehow. Please paste the caps and a list of the demos that run into the bug report for future reference.
I'll get started on the logging code and let you know on the bug report page when I've got a version ready.