JInput integration in NEWT?
Posted by
gouessej on
URL: https://forum.jogamp.org/JInput-integration-in-NEWT-tp3319982.html
Hi
JInput is an API allowing to manipulate controllers (pads, joysticks, etc...), mouses and keyboards. I would like to use it but under Windows, it relies on DirectInput which is almost no more maintained by Microsoft which prefers working on XInput.
You can find its source code here:
http://java.net/projects/jinput/sources/svn/show/trunkWould someone need such an API in NEWT? I would like to support controllers in my game.
What are the viable alternatives to DirectInput/XInput on Windows? StreamInput?
In my humble opinion, StreamInput is the only possibility, the traditional Windows event loop might not be fast enough for this and... I prefer relying on open source APIs ;)
Would it be difficult to adapt JInput to be built with GlueGen?
Is the use of JInput as a starting point a good idea whereas it does not use StreamInput?
Best regards.
Edit.: The Windows Message Pump is explained a bit here:
http://programming4.us/Multimedia/3930.aspxEdit2.: Raw inputs on Windows are explained here:
http://msdn.microsoft.com/en-us/library/ms645536%28v=vs.85%29.aspxEdit3.: Actually, JInput can use raw input or DirectX, it is better than I thought
Edit4.: The raw input only allows to manipulate the keyboards and the mice :(