Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Sep 12, 2011; 8:59pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3330841.html
Hi!
I'm very proud to announce that I have finally succeeded in fixing the blocking bug which prevented me to use Ardor3D with JOGL 2:
@Override
public void addNotify() {
super.addNotify();
_canvasRenderer.setContext(getContext());
}
Ardor3D examples work perfectly with JOGL 2.0 :D

I have just rewritten my straightforward port in about 3 hours, I will use it with TUER very soon, probably in some days.