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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Sven Gothel on Sep 12, 2011; 11:19pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3331169.html

On Monday, September 12, 2011 10:59:26 PM gouessej [via jogamp] wrote:

>
> Hi!
>
> I'm very proud to announce that I have finally succeeded in fixing the
> blocking bug which prevented me to use Ardor3D with JOGL 2:
>
>     @Override
>     public void addNotify() {
>         super.addNotify();
>         _canvasRenderer.setContext(getContext());
>     }
>
>
> [b]Ardor3D examples work perfectly with JOGL 2.0[/b]  :D
>
> http://forum.jogamp.org/file/n3330841/ardor3dJogl2RendererFirstSuccess.png 
>

Kudos !

Looking forward to your SCM repository and efforts to merge it back to Ardor.
Also looking forward to see NEWT working w/ Ardor,
but I guess this is a simple task.

Please share this information w/ us, very much appreciated.

>
> I have just rewritten my straightforward port in about 3 hours, I will use
> it with TUER very soon, probably in some days.

Awesome.

Cheers, Sven