Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Sep 13, 2011; 9:29pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3334075.html
I had not thought that it would change the way of getting the context, sorry, it was my fault.
Jzy3d uses Maven with JOGL 2, I will call or send an email to Martin to get some information about that.
Is NEWT mandatory to make an headless canvas?
Ardor3D already supports Android but with a separate engine. However, it would be interesting to be able to support other platforms, some ARM-based tablets.
Ardor3D uses SVN. I planned to use SVN too but if you prefer GIT, I will try to put the source code on Github.
I spoke about you to Renanse, he just answered me:
"Personally, I support the idea, but don't have any time to help in this endeavor, so you will need to be the champion of it." + "Congrats"
I'm not a champion but I do my best.
You're welcome. I still have a lot of work and I know only a very little NEWT, I will have a look at the test cases.