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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Sven Gothel on Sep 13, 2011; 11:52pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3334362.html

On Tuesday, September 13, 2011 11:29:52 PM gouessej [via jogamp] wrote:
>
> I had not thought that it would change the way of getting the context, sorry,
> it was my fault.
np, thx to your report, so we fixed it :)

>
> Jzy3d uses Maven with JOGL 2, I will call or send an email to Martin to get
> some information about that.
nice

>
> Is NEWT mandatory to make an headless canvas?
IMHO headless == no AWT, in this case, NEWT is our only availble
native windowing toolkit.
Or we are confusing 'headless' here .. getting headless :)

>
> Ardor3D already supports Android but with a separate engine.
Sure, probably with Androids own ES1 .. API.

But for us, we would love to have Ardor3D + Android + JOGL (implies NEWT) running.
Rational:
 - JOGL's Android port exist so you can reuse your JOGL based code on Android
   without rewriting the world -> shortens development cycles.

 - Using the Ardor3D API is an option, and maybe done in parallel of direct JOGL usage,
   hence the combination Android + JOGL + Ardor3D is essential.
   However - after we have Ardor3D + JOGL/NEWT available, it shall be implicit.

> However, it
> would be interesting to be able to support other platforms, some ARM-based
> tablets.

See above .. and sure, Linux/X11 based ARM boards will be supported implicit by
our JOGL/Linux/ARM build, which will surface soon w/ Android on jenkins.

>
> Ardor3D uses SVN. I planned to use SVN too but if you prefer GIT, I will try
> to put the source code on Github.
Oh .. sorry, I didn' know that he is still using SVN :)
OFC .. in such case, pls stick w/ it .. so he is able to pull your changes.

>
> I spoke about you to Renanse, he just answered me:
> "Personally, I support the idea, but don't have any time to help in this
> endeavor, so you will need to be the champion of it." + "Congrats"
>
> I'm not a champion but I do my best.

:)

You are the man!

Sure, time is always limited. So lets see how your port goes
and how much of a success we will have with Ardor3D on all the platforms
using AWT / NEWT.

>
> You're welcome. I still have a lot of work and I know only a very little
> NEWT, I will have a look at the test cases.

Understood. I will pitch in after Android is done, refreshing my Ardor3D knowledge.

Great stuff.

So lets keep the ball rolling.

I assume your SVN branch will be available soon ?

Laters & Kudos

~Sven