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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Sven Gothel on Sep 16, 2011; 11:45am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3341665.html

On Friday, September 16, 2011 01:15:43 PM gouessej [via jogamp] wrote:
>
> Hi!
>
> As far as I know, it is possible to mix AWT and NEWT, am I wrong?
>

OFC, thats the mentioned NewtCanvasAWT .. on my blog

  http://jausoft.com/blog/2010/11/28/newt-threading-overview/

In a bit (rc is building) .. v2.0-rc3 is out
and you can see NEWT/AWT Applets in action.

Oh .. the rc2 version showed this combination as well.
(Will send an update about rc3 when it's done in a separate thread.)

We have several ways to combine NEWT/AWT, via the native parenting
of a NEWT window to an AWT component (NewtCanvasAWT).
We also have event adapter translating AWT events to NEWT
(as we have one for Android to NEWT).
Plus we have one AWT implementation of NEWT :)



~Sven

> Does NEWT have such a limitation?
> http://www.java-gaming.org/index.php/topic,24650.msg208525.html#msg208525
> http://www.java-gaming.org/index.php/topic,24650.msg208525.html#msg208525 
>