Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by gouessej on Sep 21, 2011; 12:56pm URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3355313.html
You can give it a try by installing Ardor3D with my renderer (follow the instructions on my personal blog) and replacing JoglAwtCanvas by JoglNewtAwtCanvas in JoglAwtExample (ardor3d-example).
I will try to make it work without requiring modifications in JOGL 2, I assume it is possible. The problem is that the frame handler might be called on any thread, not always AWT EDT.