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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by gouessej on Sep 21, 2011; 12:56pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3355313.html

The source code of JoglNewtAwtCanvas is here:
http://sourceforge.net/p/ardor3d-jogl2/code/16/tree/trunk/ardor3d-jogl2/src/main/java/com/ardor3d/framework/jogl/JoglNewtAwtCanvas.java

You can give it a try by installing Ardor3D with my renderer (follow the instructions on my personal blog) and replacing JoglAwtCanvas by JoglNewtAwtCanvas in JoglAwtExample (ardor3d-example).

Ken Russell worked on a port of Ardor3D using NEWT:
http://www.java-gaming.org/posts/ardor3d-0-4-released/message-161861/view.html#msg161861
but I have never seen his source code :(

I will try to make it work without requiring modifications in JOGL 2, I assume it is possible. The problem is that the frame handler might be called on any thread, not always AWT EDT.
Julien Gouesse | Personal blog | Website