Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
Sven Gothel on
Sep 21, 2011; 1:08pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3355345.html
On Wednesday, September 21, 2011 02:56:00 PM gouessej [via jogamp] wrote:
>
> The source code of JoglNewtAwtCanvas is here:
>
http://sourceforge.net/p/ardor3d-jogl2/code/7/tree/trunk/ardor3d-jogl2/src/main/java/com/ardor3d/framework/jogl/JoglNewtAwtCanvas.java>
http://sourceforge.net/p/ardor3d-jogl2/code/7/tree/trunk/ardor3d-jogl2/src/main/java/com/ardor3d/framework/jogl/JoglNewtAwtCanvas.java
>
> You can give it a try by installing Ardor3D with my renderer (follow the
> instructions on my personal blog) and replacing JoglAwtCanvas by
> JoglNewtAwtCanvas in JoglAwtExample (ardor3d-example).
Thx .. will have a look at it later.
>
> Ken Russell worked on a port of Ardor3D using NEWT:
>
http://www.java-gaming.org/posts/ardor3d-0-4-released/message-161861/view.html#msg161861>
http://www.java-gaming.org/posts/ardor3d-0-4-released/message-161861/view.html#msg161861
> but I have never seen his source code :(
Yup, I joined that effort, but somehow it was never picked up and merged.
IE I added some ES2 isolation etc.
>
> I will try to make it work without requiring modifications in JOGL 2, I
> assume it is possible. The problem is that the frame handler might be called
> on any thread, not always AWT EDT.
Well, sure - ok.
I would prefere a non AWT port anyways .. well, you know it :)
Cheers, Sven