Re: Comments on the new TextRenderer
Posted by
Sven Gothel on
Sep 22, 2011; 7:00am
URL: https://forum.jogamp.org/Comments-on-the-new-TextRenderer-tp3357667p3357891.html
On Thursday, September 22, 2011 06:01:51 AM Lucan1d [via jogamp] wrote:
>
> I am having a look at the new TextRenderer that's part of the new resolution
> independent curve rendering technology in JOGL 2.
>
> I am impressed, it looks great and has a lot of potential. I wonder though
> if it will eventually possible to have the renderer automatically set the
> texture size as "guessing" the correct value is proving difficult for me.
> The main issue seems to be the uneven distribution of font weight and trying
> to resolve that. Also, it would be great if the crispness of the text for
> very small fonts could somehow be improved but I suppose that would improve
> if the texture size was appropriately configured.
Yes, we know it. Rami will fix the math for the 2-pass renderer, yup.
The font stuff you mentioned, indeed we need somehow translate
the girdbased rendering attributes to our NURBS based technique.
Maybe somebody with more font knowledge can cooperate here ?
>
> So if these issues could be addressed then this is kick-ass technology in
> the making and a great reason to use JOGL.
Oh, dont't forget the UI, NURBS and the new tesselator:)
Indeed, we also look for more participants for the new UI.
> Keep up the fantastic work guys!
Thank you.
>
> Cheers,
>
> -Luc
>