Re: Multithready between AWT and JOGL
Posted by millerni456 on Sep 23, 2011; 7:22pm
URL: https://forum.jogamp.org/Multithready-between-AWT-and-JOGL-tp3356928p3362805.html
Here's my new code:
//this method is called via mouse click/press
public void schedulePickSelection()
{
GLRunnable r = new GLRunnable()
{
public void run(GLAutoDrawable d)
{
select(d.getGL().getGL2());//this performs a selection in the OpenGL Context Thread.
}
}
}
Although this works fine, my code seems to get stuck when I move the mouse (which triggers this method). It will perform the pick selection, but each time it picks, the moving geometry freezes, and sometimes this method will not stop calling.