Detecting max multisamples
Posted by justin on Sep 25, 2011; 4:48am
URL: https://forum.jogamp.org/Detecting-max-multisamples-tp3365963.html
Is there a preferred method of detecting the max number of samples a machine can use? This seems to be something OpenGL cannot do (at least not in GL2), but perhaps the JOGL code has it buried somewhere?
Thanks