Re: How to access the buffer of a GLSurface?
Posted by Dario on Sep 25, 2011; 2:17pm
URL: https://forum.jogamp.org/How-to-access-the-buffer-of-a-GLSurface-tp3366378p3366680.html
So there is no way to direct access the surface buffer (I mean get a byte/int array that is the "actual" memory part that opengl can draw too)?
I was wondering if it is possible to do just like you do with a bufferedimage that can expose a WritableBuffer (through getRaster).
Is there other ways to perform direct access othen than on a texture? And is it possible to have OpenGl draw on a surface (on video memory or system ram?).