Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Sep 26, 2011; 8:40pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3370620.html
Hi
I now use MainThread.invoke(false) to queue runnables executing OpenGL operations, it works better now but which methods of NewtCanvasAWT must be called with MainThread.invoke(false) and which one must be called on the AWT EDT? I still get sometimes some GLExceptions. Should the Newt child be created on the AWT EDT? If so, could you change the visibility of the method setNEWTChild to public please? Best regards.