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Re: Antialiased polygons in JOGL 2.0 rc3

Posted by Archie on Sep 27, 2011; 5:41am
URL: https://forum.jogamp.org/Antialiased-polygons-in-JOGL-2-0-rc3-tp3369689p3371667.html

Thanks for getting back to me Wade,
I should have been more specific. I'd say JOGL2 is pretty much working.  In it's current state it actually draws the polygon but it is not antialiased.  

However, if you uncomment the line that says:
//gl.glBlendFunc (GL.GL_SRC_ALPHA_SATURATE, GL.GL_ONE); (Some examples encourage this setting)
It doesn't appear to draw the polygon anymore.

So either I can draw it and it isn't antialiased, or I can't see it at all. :)