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Re: Learning JOGL and related topics.

Posted by millerni456 on Oct 01, 2011; 9:49pm
URL: https://forum.jogamp.org/Learning-JOGL-and-related-topics-tp3167983p3386133.html

Hello again. Long time since I said thanks. So far things are going good with OpenGL. I've had progress on textures/VBOs/Shaders.

So even though this isn't really OpenGL (more of a math topic), would you have any reccomendations of any Programming physics tutorials? I'm not looking to buy another book, but something online would be great!

I'm making a game so I was trying to make it so my character can jump and collide(land) on the object below his feet.
Also I was looking to make it so speed builds up as you walk (not immediate, full speed), or the ability to walk up a staircase without jumping (colliding with a sloped shape I guess).

So I was basically looking for things that cover vector math/collision detecting (between spheres/boxes/cyclinders etc...). And some information on how this ties into a timed thread in the application. Also, perhaps it'd bee good to look at how gravity affects things per frame. (Thread iteration).


Thanks in advance!
-Nick