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Re: useful Java2D bridge

Posted by Brandon Borkholder on Oct 04, 2011; 7:32pm
URL: https://forum.jogamp.org/useful-Java2D-bridge-tp3391708p3394334.html

gouessej wrote
Lol don't break my pseudo (gouessej != gauessej).
My bad :)  forgot my contacts at home this morning

gouessej wrote
If you plan to use shaders, please could you support both rendering with them and rendering without them?
Agreed, it should degrade gracefully depending on what's available.  There really isn't anything that shaders will buy, I'd basically end up reimplementing the fixed-function pipeline.  The big exception is geometry shaders.  That would significantly speed up line drawing.

I really wanted to implement java.awt.Composite using shaders, until I found out a shader can't get the current color fragment value...