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Re: JOGL2 TextRenderer throws GLException if using Pixel Buffer Objects

Posted by gouessej on Oct 14, 2011; 3:22pm
URL: https://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422006.html

Hi

Disable PBO before calling beginRendering() and reenable PBO after calling endRendering().
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