Re: JOGL2 TextRenderer throws GLException if using Pixel Buffer Objects
Posted by
gouessej on
Oct 14, 2011; 3:22pm
URL: https://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422006.html
Hi
Disable PBO before calling beginRendering() and reenable PBO after calling endRendering().