Login  Register

Re: JOGL2 TextRenderer throws GLException if using Pixel Buffer Objects

Posted by Matteo Battaglio on Oct 14, 2011; 3:25pm
URL: https://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422016.html

How should I do that?
There isn't any glEnable(...) for pixel buffer objects... I just generate
them and then bind the appropriate one to be rendered on the texture;
should I unbind it?

2011/10/14 gouessej [via jogamp] <ml-node+s762907n3422006h25@n3.nabble.com>

> Hi
>
> Disable PBO before calling beginRendering() and reenable PBO after calling
> endRendering().
> Julien Gouesse
> http://tuer.sourceforge.net
> http://gouessej.wordpress.com
>
>
> ------------------------------
>  If you reply to this email, your message will be added to the discussion
> below:
>
> http://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422006.html
>  To unsubscribe from JOGL2 TextRenderer throws GLException if using Pixel
> Buffer Objects, click here<http://forum.jogamp.org/template/NamlServlet.jtp?macro=unsubscribe_by_code&node=3421923&code=bWFkYmF0ODdAZ21haWwuY29tfDM0MjE5MjN8LTEyODA1OTQ5Njk=>.
>
>



--
Matteo Battaglio