Re: JOGL2 TextRenderer throws GLException if using Pixel Buffer Objects
Posted by Matteo Battaglio on Oct 14, 2011; 3:25pm URL: https://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422016.html
How should I do that?
There isn't any glEnable(...) for pixel buffer objects... I just generate
them and then bind the appropriate one to be rendered on the texture;
should I unbind it?