Re: JOGL2 TextRenderer throws GLException if using Pixel Buffer Objects
Posted by
Sven Gothel on
Oct 14, 2011; 4:04pm
URL: https://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422110.html
On Friday, October 14, 2011 05:49:06 PM Matteo Battaglio [via jogamp] wrote:
>
> I apologize for my ignorance, but I'can't figure out how to disable
> extensions
as you have enabled it, but passing a 0 buffer id:
http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xmlglBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
~Sven