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Re: JOGL2 TextRenderer throws GLException if using Pixel Buffer Objects

Posted by Sven Gothel on Oct 14, 2011; 4:04pm
URL: https://forum.jogamp.org/JOGL2-TextRenderer-throws-GLException-if-using-Pixel-Buffer-Objects-tp3421923p3422110.html

On Friday, October 14, 2011 05:49:06 PM Matteo Battaglio [via jogamp] wrote:
>
> I apologize for my ignorance, but I'can't figure out how to disable
> extensions

as you have enabled it, but passing a 0 buffer id:

http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml

glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);

~Sven