Posted by
Ondrej on
Oct 17, 2011; 7:39pm
URL: https://forum.jogamp.org/Android-Test-APKs-201110080141utc-tp3404613p3429232.html
Sure, it is available in the land of the Beer. They sell the phone with 2.2. It updated itself to 2.3.3 this summer.
>800MHz Qualcomm MSM7230 chipset, 512MB of RAM ?
>Snapdragon S2 ? [
http://en.wikipedia.org/wiki/Snapdragon_%28system_on_chip%29 ]
>Great, since we don't have that device to test.
exactly
>Both ? ES1 and ES2 ?
>And the transparent GearsES2 as well (the one with the 'T') ?
yes, Gears ES1, ES2 and also the transparent version run smooth and without any artifacts.
>GraphUI2p and Elekro ? Yes, I see .. GLSL couldn't be linked.
>Would be nice to see the whole logcat, I guess we have enabled GLSL debugging,
>ie it's dumps the whole shader code w/ line numbers.
>The device GLSL compiler should write an error message w/ a GLSL source line number.
I could not find it. Added System.err to logs. The last thing it writes there is listing of GLSL programs followed by:
W/System.err(32390): Shader status invalid: (no info log)
E/AndroidRuntime(32390): FATAL EXCEPTION: main-Animator-1
E/AndroidRuntime(32390): javax.media.opengl.GLException: RegionRenderer: Couldn't link program: ShaderProgram[id=1, linked=false, inUse=false, program: 1,
I can send the full logs to you.
>Awesome!
>After my OSX tour .. I will try to make the Android packaging more easy,
>ie. simplify the dependencies: gluegen/jogl, your-demo-code, derived-launcher.
>We will see .. if you have ideas .. shoot.
Very nice. Maybe I can tell after I see the source code and build the first app. I wrote one or two small apps for Android in Netbeans. Any Jogl HelloWorld for Android?. What about source for RedSquare? It looks simple enough.
Ondrej