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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Sven Gothel on Oct 19, 2011; 5:48am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3433430.html

On Tuesday, October 18, 2011 11:21:34 PM gouessej [via jogamp] wrote:
>
> Hi
>
> The JOGL NEWT canvas for Ardor3D should be ready to use, I have just
> implemented all missing wrappers.

Perfect - KUDOS !

Now I would love to have email conversation w/ you and Ardor3D about
how they take it back (merge).
Also I like to add it to chuck (our jenkins) so we can deliver builds.

What do you think ?

>
> Sven, thank you so much, confinePointer() and setPointerVisible() have been
> very useful.

Glad it works. You are very welcome.

>
> The next step is the demo. I plan to use GLC to make a short video but my
> machine is not very powerful.

Great. I can help you out with that I guess.
I use ffmpeg for screengrab/screencasts.

~Sven