Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Oct 19, 2011; 10:00am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3433857.html
I would like to participate to this effort but I don't know Jenkins. What can I do to help you?
setAutoSwapBufferMode(false) exists in NEWT. The bug concerning this method and GLCanvas is described here:
https://jogamp.org/bugzilla/show_bug.cgi?id=455The mechanism can be applied to my case but I have to investigate a bit more as AWT and NEWT are different. I had to call e.consume() to avoid other layers in the GUI to treat this event.
I tried to play with Goldeneye 007 by using JArio. I recently discovered that Paul Lamb has worked on its own N64 emulator for Android. I need to implement some missing op codes, I hope he will be able to give me some information. It would be nice to have a demo of Goldeneye 007 using JOGL 2.0 :)