Login  Register

JOGL / Ardor3D

Posted by Sven Gothel on Oct 19, 2011; 12:30pm
URL: https://forum.jogamp.org/JOGL-Ardor3D-tp3434168.html

Hi Julien, hi All,

let's start a new thread w/ this, the original one is discusses too many
different topics, hence getting very long/lost.

Please correct me if I am wrong, thx.

Let's keep this effort rolling ..

Great stuff Julien!

+++

1 Status:
 a - Julien has Ardor3D ported to JOGL incl NEWT
 b - http://sourceforge.net/p/ardor3d-jogl2/code/7/tree/trunk/ardor3d-jogl2/ [svn]
 c - WIP (work in progress)

2 Goals:  
 a - Produce and test builds w/ JOGL2 (our jenkins) - This week.
 b - Merge w/ Ardor3D repository - Some day.

3 JOGL Bugs blocking:
  - setAutoSwapBufferMode(false) exists in NEWT. The bug concerning this method
    and GLCanvas is described here:
    https://jogamp.org/bugzilla/show_bug.cgi?id=455

@Julien - 2a):
  It's ok that you are not that familiar w/ Jenkins,
  I can set it up but probably need your help w/ details.

  Does Ardor3D have any unit tests (using JOGL2/NEWT) ?

~Sven