JOGL / Ardor3D
Posted by
Sven Gothel on
Oct 19, 2011; 12:30pm
URL: https://forum.jogamp.org/JOGL-Ardor3D-tp3434168.html
Hi Julien, hi All,
let's start a new thread w/ this, the original one is discusses too many
different topics, hence getting very long/lost.
Please correct me if I am wrong, thx.
Let's keep this effort rolling ..
Great stuff Julien!
+++
1 Status:
a - Julien has Ardor3D ported to JOGL incl NEWT
b -
http://sourceforge.net/p/ardor3d-jogl2/code/7/tree/trunk/ardor3d-jogl2/ [svn]
c - WIP (work in progress)
2 Goals:
a - Produce and test builds w/ JOGL2 (our jenkins) - This week.
b - Merge w/ Ardor3D repository - Some day.
3 JOGL Bugs blocking:
- setAutoSwapBufferMode(false) exists in NEWT. The bug concerning this method
and GLCanvas is described here:
https://jogamp.org/bugzilla/show_bug.cgi?id=455@Julien - 2a):
It's ok that you are not that familiar w/ Jenkins,
I can set it up but probably need your help w/ details.
Does Ardor3D have any unit tests (using JOGL2/NEWT) ?
~Sven