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Re: JOGL2 Text drawing performance

Posted by Greg on Oct 19, 2011; 10:30pm
URL: https://forum.jogamp.org/JOGL2-Text-drawing-performance-tp3420691p3436008.html

Thanks for the response.

When you say "used carefully" what do you mean?  The nature of my application is it can have thousands of unrelated 3-5 character words on the screen at once (just like a GIS application).

Is the TextRenderer GL2.0 compatible or does it use newer features?  I was considering running Compatibility mode but may not be able to.

Thanks for any further information.