Re: JOGL2 Text drawing performance
Posted by Greg on Oct 19, 2011; 10:30pm
URL: https://forum.jogamp.org/JOGL2-Text-drawing-performance-tp3420691p3436008.html
Thanks for the response.
When you say "used carefully" what do you mean? The nature of my application is it can have thousands of unrelated 3-5 character words on the screen at once (just like a GIS application).
Is the TextRenderer GL2.0 compatible or does it use newer features? I was considering running Compatibility mode but may not be able to.
Thanks for any further information.