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Re: JOGL / Ardor3D

Posted by Sven Gothel on Oct 20, 2011; 12:29am
URL: https://forum.jogamp.org/JOGL-Ardor3D-tp3434168p3436295.html

On Wednesday, October 19, 2011 03:46:53 PM gouessej [via jogamp] wrote:

>
> Hi
>
> Please modify the URL as you point to the r7 which does not contain the
> latest source code as you can see there:
> http://sourceforge.net/p/ardor3d-jogl2/code/commit_browser
> http://sourceforge.net/p/ardor3d-jogl2/code/commit_browser 
>
> Rather use this link:
> http://sourceforge.net/p/ardor3d-jogl2/code/
> http://sourceforge.net/p/ardor3d-jogl2/code/ 
>
> Do this in command line to get the source code:
> svn checkout svn://svn.code.sf.net/p/ardor3d-jogl2/code/trunk
> ardor3d-jogl2-code
Thank you.

Note aside .. if deploying a version of JOGL in the lib folder,
pls update to our current pre RC4 stuff, ie:
  http://jogamp.org/deployment/archive/master/gluegen_424-joal_228-jogl_526-jocl_455/archive/
so we take advantage of the new native JAR loading.

Later on (after Jenkins integration) we can remove them from the repo.

>
> I removed the directories containing the JUnit tests but it was empty in the
> previous JOGL 1.1.1a renderer for Ardor3D. There are some tests in each
> directory named src/test/ in each sub-project composing Ardor3D. None of
> them concern NEWT and as I cannot commit anything on ardor3d-examples, I
> haven't been able to commit my tests of NEWT.
Yeah, it will be a hard transition time, right.

>
> I can make some more tests concerning the bug 455, probably Thursday at
> night.
Awesome.

>
> I'm going to read some things about Jenkins. You have to be aware that the
> main pom file used by all Ardor3D sub-projects is mandatory to compile with
> Maven. Comment the lines about the ardor3d-archetype if it does not work.

Yup .. maven support for JogAmp .. that was another issue.
Many volunteers .. some work has been done, but then dropped.
Dunno why, but I guess I can write a book about unfinished work by now :)

For our transitional jenkins builds, we may build Ardor3D in the very end,
so it can use the previous JogAmp artifacts.
Ofc .. I don't know how this will work with a 'hybrid',
ie jogl-ant build and latter ardord3d pom build.

~Sven