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Re: JOGL2 Text drawing performance

Posted by gouessej on Oct 20, 2011; 7:52am
URL: https://forum.jogamp.org/JOGL2-Text-drawing-performance-tp3420691p3436980.html

Hi

I worked on a GIS application in my previous job, I know what you mean. You should respect this way of using the previous TextRenderer:
http://forum.jogamp.org/JOGL-High-performance-text-rendering-tp1319060p3157747.html

The previous TextRenderer does not work on ES2 whereas the new TextRenderer does not work on OpenGL 1.x. I have never tested them with the forward compatible context and only Sven can confirm whether the new text renderer works with it. The previous TextRenderer does not support the forward compatible context as it uses some deprecated and/or removed features.
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