Re: JOGL / Ardor3D
Posted by
gouessej on
Oct 20, 2011; 6:35pm
URL: https://forum.jogamp.org/JOGL-Ardor3D-tp3434168p3438594.html
As you can see in the SVN history, I already use the build 526 of JOGL since r13.
I have used my nice JoglNewtWindow in the example runner of Ardor3D and after some hours of bug fixing, it works fine. There is only 2 remaining problems:
- when I scroll, NEWT says that I use the mouse button 4 (it is a known bug, isn't it?)
- requestFocus() still crashes
Concerning the bug 455, it seems not to affect Ardor3D because it calls swapBuffers() quite often. I assume the bug is still there when the programmer tries to call it less often which might happen in scientific applications when you show very large meshes. Therefore, it is not a blocker bug for Ardor3D but we have to keep in mind that it is not fixed.
Maven is not mandatory to build Ardor3D but it helps a lot.
P.S: The full screen mode works fine :)