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Creating large images

Posted by Tomd on Oct 21, 2011; 8:49pm
URL: https://forum.jogamp.org/Creating-large-images-tp3441979.html

Up until recently, I was exporting images using Screenshot.readToBufferedImage() from within my display() callback.

This creates an image which is effectively a screenshot of whatever is displayed by the program. You can create an image of around 1500 by 1000 pixels which is adequate for most purposes. It is essentially limited by your monitor resolution.

Now I really need to be able to create images of around 6000 by 4000 pixels, for printed posters.

I am trying to use GLPbuffer to do this, is there a better way? I am on V1.1.1a, is there anything better in later versions?