Re: JOGL-current application consumes more and more memory
Posted by
gouessej on
Oct 24, 2011; 5:25pm
URL: https://forum.jogamp.org/JOGL-current-application-consumes-more-and-more-memory-tp3448015p3448902.html
Hi
GLJPanel is quite memory intensive, there is another leak when using GLCanvas with autoSwapBufferMode set to false if and only if you don't call swapBuffers() for a long time. I reduced the memory usage of TextRenderer by adding a glyph cache. Do you reproduce such leaks on the demos?