Re: JOGL2 Text drawing performance
Posted by Greg on Nov 03, 2011; 4:39am
URL: https://forum.jogamp.org/JOGL2-Text-drawing-performance-tp3420691p3476173.html
We also use our own bitmap fonts (as per the original font drawing methods) because we need to be fairly particular about the font. I'm guessing the TextRenderer only uses existing system fonts and doesn't support bitmap fonts, so we'll need to more our existing text rendering to use VBO instead of display lists right?