Re: 3D Modeling Algorithms
Posted by
gouessej on
Nov 08, 2011; 9:45am
URL: https://forum.jogamp.org/3D-Modeling-Algorithms-tp3488988p3489774.html
Hi
Have you looked at Art Of Illusion? It is open source, it is written in Java...
Please don't use color picking as it won't work on some machines because of simulated colors in restricted palettes. Rather use software picking which is fast enough when properly implemented. I used the build-in picking of OpenGL in a scientifical application and it was often fast BUT extremely slow on some machines with a poor implementation of select and feedback mode.
I don't really know CAD softwares but I need to build 3D meshes from 2D maps in my game (which is open source).
I use a bit the principle of building blocks in JFPSM, it is sometimes more intuitive especially for those who are not artists.
Ardor3D is fine but don't expect from engines designed for general purposes to do everything for you. Ardor3D has some nice manipulators, an orbital camera, a nice software picking, a very reliable JOGL 2.0 renderer.
Edit.: I use Blender too, pixdesk mentionned it.