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Re: Unable to create temp OpenGL context for device context

Posted by jouvieje on Nov 10, 2011; 10:30pm
URL: https://forum.jogamp.org/Unable-to-create-temp-OpenGL-context-for-device-context-tp3089571p3498163.html

I know that newt is better but I can't used it when I have multiple context running/rendering. When I'll have my code working with multiple context and newt I could get ride of the remaining GLCanvas, but in the meantime I still try to get the best support with GLCanvas.

BTW thanks for pointing me out the problem in kde :)
Jérôme