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Re: Unable to create temp OpenGL context for device context

Posted by Sven Gothel on Nov 10, 2011; 11:10pm
URL: https://forum.jogamp.org/Unable-to-create-temp-OpenGL-context-for-device-context-tp3089571p3498266.html

On Thursday, November 10, 2011 11:30:35 PM jouvieje [via jogamp] wrote:
>
> I know that newt is better but I can't used it when I have multiple context
> running/rendering. When I'll have my code working with multiple context and
> newt I could get of the remaining GLCanvas,

sorry,  I guess I don't understand this statement.
however, NEWT imposes no restriction to multiple GLContext use or whatsoever.

if you think there is one .. please elaborate,
maybe adding a unit test or 'pseudo' code if in doubt.


> but in the meantime I still try
> to get the best support with GLCanvas.
>

sure, everybody chose their own .. all good.

ofc Julien is right, we have no control about AWT,
so we cannot help in situations where AWT is buggy.

~Sven