Re: mouse input
Posted by
gouessej on
Nov 13, 2011; 8:14pm
URL: https://forum.jogamp.org/SOLVED-mouse-input-tp3504609p3505104.html
Hi
You don't need JInput to do it. I use AWT with JOGL in my own first person shooter and it works. I do it too in Ardor3D. Even NEWT can do it fine (but be aware of the bug 525). JInput does not work on some machines because of a lack of rights, use it with care. Best regards.
Edit.: I use AWT Robot too and I don't need it anymore with NEWT, see GLWindow.warpPointer(int x, int y). Your solution is far too complicated, mine does not require a new thread...